3D Terrain Designer

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Description:
A 3D procedural landscape generator and hydraulic erosion simulator built on the framework of my image editor's code.

Generate Perlin noise landscapes or import your own height maps. Conduct erosion simulations on these terrains, apply textures, and export in various formats, including 3D meshes as .obj files!

INSTRUCTIONS:
Proceed through all 4 tabs sequentially. Each tab provides settings that can be modified by clicking on the text. Adjust sliders or type your desired values using your keyboard. To commit these changes, you need to click the relevant button, such as "run" or "generate."

Multiple view modes are available at the top of the screen. Select from greyscale height map, normal map, and texture/color map. There are also options for 2D and 3D views.

Additional settings can be found via the bottom-right button.

Most inputs include additional info text for reference. The preceding tags are:
[FAC] - factor, a value used for multiplication.
[TU] - terrain units, used as a measurement in this project, with 255 units in an 8-bits-per-channel heightmap.
[PX] - pixels.
[NUM] - number, with no special properties.
[RGB] - an RGB color, 8-bits-per-channel.
[PERCENT] - a percentage value, ranging from 0-100.
[ANGLE] - an angle, ranging from 0-360.

Instructions:


Categories:

Simulation

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